Campaña |
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UIdO DM DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - BAM |
Era |
Ledlh Pd - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Rhamis are a race of limber and swift creatures residing in the Abyss. Four-armed and, like jinns, blessed with the gift of intelligence, Rhamis carry out their work as the precise strike force of the summoners. Due to some foreign magical affinity, Rhamis regenerate their bodies promptly after becoming wounded. They are armed with a blade in each hand, casting blows and slashes with astonishing inhuman speed. Through their four blades and spryness, a Rhami can dive into combat and strike before their foes can react. Rhamis are fiercely loyal and search to enact revenge upon their fallen comrades.
Notas Especiales: La longitud del arma de estas unidades les permite atacar primero en la lucha cuerpo a cuerpo, incluso al defenderse. Esta unidad se regenera, lo que permite que se sane como si siempre estuviera apostada en una aldea.
Procede de: | Dimensional Gate |
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Se convierte en: | Rhami’datu Rhami’kai |
Coste: | 13 |
PV: | 38 |
Movimiento: | 5 |
PX: | 45 |
Nivel: | 1 |
Alineamiento: | neutral |
ID | I8 Ak_Rhami |
Habilidades: | regenera |
sworddance de corte | 4 - 4 cuerpo a cuerpo | ataca primero |
Resistencias: | |
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de corte | 20% |
de penetración | 20% |
de impacto | 20% |
de fuego | 10% |
de frío | -10% |
arcano | -10% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | - | 0% |
Aguas someras | 3 | 20% |
Aldea | 1 | 60% |
Arena | 1 | 40% |
Arrecife costero | 2 | 30% |
Bosque | 2 | 50% |
Campo de setas | 2 | 50% |
Castillo | 1 | 60% |
Colinas | 2 | 50% |
Congelado | 3 | 20% |
Cueva | 2 | 40% |
Impenetrable | - | 0% |
Intransitable | - | 0% |
Llano | 1 | 40% |
Montañas | 3 | 60% |
Pantano | 3 | 20% |